We jump ahead a few issues of Dragon again. Had to skip over a few things that I’d like to revisit once we have more rules in our hands. Some variations on the rakshasha as well as a couple articles on familiars, both magical and mundane. Here on Dragon #86, we get a few more magic items. This issue has the second of three chess themed covers. All three of them are some of my favorites.
The article had five items, but I’m only going to convert three of them.
Uncommon wondrous item
Rust dust looks like a fine metallic powder. It is usually contained in small silk pouches for dispersal by hand or in small bone tubes for spreading by blowing thru the tube. One pouch covers a 10 ft. radius, while a tube will create a 20 ft. long cone, 1 ft. wide at the start, and 15 ft. wide at the end.
You have 1d6+4 uses of rust dust. Any non-precious metallic materials in the area of effect will rust and fall into useless scrap within 1 round. Semi-precious and precious metals, as well as magical items are not affected.
Necklace of Alteration
Very rare wondrous item, requires attunement
This is a silver necklace with twelve small globes of unidentifiable material suspended from it. Each globe is identical to the others.
As an action, you can pull a globe from the necklace, and your skin and hair take on the appearance as the material that the globe is made of. You also get an armor class bonus based on what globe you get. Each globe can only be pulled once, after that, the globe is gone forever. The effect lasts for 2d4 turns. While under the effect of a globe, the necklace cannot be removed. If not under the effect of a globe, you can remove the necklace and someone else can wear it.
You can roll 1d12 on the table below to see what globe you get. As globes are used, you can roll smaller dice (1d10, 1d8, etc.) as the list gets smaller.
Special: If you are a wild mage, after you roll, can can choose your roll, or one slot above or below your roll.
Material, color: AC modifier
- Sandstone, light brown: +0
- Mithril, blue-silver: +8
- Gold, gold: +2
- Iron, dull gray: +7
- Platinum, silver: +4
- Granite, dull gray and red: +5
- Coal, dull black: -1
- Salt, dull white: -2
- Bronze, bronze: +6
- Adamantine, green-silver: +9
- Lead, dark gray: +3
- Wood, brown: +1