Time to start the final chapter of the Saltmarsh series of adventures, U3 The Final Enemy. With the knowledge that the sahuagin were gathering in force practically on their doorstep, the council in Saltmarsh has hired the party yet again, this time to do a reconnaissance in force to the sahuagin lair.
Previous sessions can be found here.
Our party consists of 4 members. Each of my sons is playing two characters, who are 4th level. We’ve used some backgrounds and subclasses from around the blogosphere, and I’ll be linking them…
Garret Tealeaf. Lightfoot halfling con artist rouge with the criminal background.
Following Lemo’s directions, they found the secret room. On the way, they heard the sounds of mining in the distance. In the room the found Lemo’s spellbooks, a clerical scroll of water breathing, 4 potions of water breathing, a cloak of the manta ray, and a magical mace.
The mace I rolled on the Magic Item Special Features charts on pages 142 and 143 of the DMG. First time I used them and something I think I’ll always be doing for any basic +1, +2 or +3 items. This mace is dedicated to elemental air, weighing half of a normal mace, and is covered with holy symbols and iconography of Phaulkon, the Suel god of the air, winds, clouds, birds and archery. These symbols swirl and move around as if stirred by a breeze. There is more to it, but since my players read this, I’m leaving spoilers out of it. Needless to say, I love these charts. Some great hooks are built in for future use from this basic +1 item.
With the cloak, the helm of underwater action that they already had, and the scroll, they will be able to cover all of the non-aquatic members of their group for 24 hours.
Next our group followed the sounds of the mining, coming upon a half completed room with nearly a dozen slaves working under the direction of eight sahuagin, two brandishing whips and the rest kind of hanging out around a stairwell down, with a railing surrounding the stairs. The noise of the slaves working covered the sounds of the party’s approach. They charged in en masse and quickly cut down the sahuagin, with only one hiccup. Henk jumped up on the railing to attack the sahuagin sergeant on the stairs. I had him roll an Athletics check, and he rolled a 1. Fumble. I had him roll a d8 and consulted the 1e grenade like missile scatter chart. He fell straight forward, onto the sahuagin. The stairs, and the whole lower level, are completely flooded, so no damage from the tumble, but the sahuagin grappled Henk and spun, attempting to pin him. Luckily, Henk was wearing the helm of underwater action, and was able to muscle his way out of the grasp of the sahuagin as others jumped into the water and finished him off.
Our session ended then, but the boys had decided they want to finish scouting this level before starting the countdown on their water breathing.
Conversion notes are simple on this one. Only encountered sahuagin, which are in the Monster Manual. I did cut out a bunch of the magic items in the secret room, though, and changed up the spells in Lemo’s spell book to better match with 5e spell lists.
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