Cobra Dragon

The major focus of this blog from its beginnings have been converting crunch from old Dragon Magazines to 5e rules. Dragon has not been that cooperative with me. Issue #127 was the last one that I got some useable crunch out of, until today’s post which pulls from Issue #146! In all fairness, this was during the 1e/2e changeover, so I think they were playing it safe with their content.

It is one of my favorite covers, though.

Dragon Magazine #146 is the 13th Anniversary issue and one of their traditions was to include new dragons. Today’s post pulls from that fine tradition. With that I bring you the cobra dragon, originally by Randy Johns.

Dragon Cobraby damein1234

Cobra Dragon

A cobra dragon is gloss black, with an orange underbelly. On either side of its neck is a large hood of skin that resembles that of a king cobra. Legend holds that certain king cobras of great age transform into cobra dragons.
Morbid Collectors Skull collecting is a favorite pastime of cobra dragons. Skulls of powerful monsters and rare creatures are highly prized. Favorite skulls include those of cave bears, dinosaurs, dragons, giants, and unicorns. Humanoid skulls are deemed interesting but of little value since they are so easily obtained. The offering of a rare skull as a gift when attempting to converse with a cobra dragon aids considerably in gaining the dragon’s favor.
Faithful Followers Due to its charisma, power, and cunning, a cobra dragon of adult age and beyond attracts a small number of intelligent creatures who search for a leader to serve. Goblins, lizardfolk and yuan-ti commonly are found in service of a cobra dragon.

A Cobra Dragon’s Lair

Cobra dragons live in caves and underground caverns in tropical and subtropical environments. They dislike swamps. Like other dragons, a cobra dragon lays claim to an area of land surrounding its lair, ferociously driving off all other creatures. Intrusion by another cobra dragon is only tolerated during the spring mating season. The mating ritual involves the male and female entering non-injurious combat that results in a fiery display.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effects two rounds in a row.
  • Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damamge on a failed save, or half as much damage on a successful one.
  • The dragon creates a cloud of thick, billowing smoke as though it had cast the fog cloud spell. The smoke lasts until initiative count 20 on the next round.

Regional Effects

The region containing a legendary cobra dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.
  • Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
  • Clouds of black smoke lightly obscure the land within 6 miles of the dragon’s lair.

If the dragon dies the smoke fades within 1 day. The other effects fade within 1d10 days.

 

 

This is the first time I’ve used The Homebrewery, so it’s pretty bare bones. As I get more comfortable with it, I’ll be filling in the dead space a bit better.

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