Plane Shifted: Personal Mana

Banner-Patreon-800-x-100

This is part of my ongoing Plane Shifted series.

When PC’s in the Plane Shift multiverse are created, instead of choosing from the traditional nine alignments, instead choose a color alignment. You can choose to have more than one color represented in your alignment, but one must be the main color.

Every Plane Shift PC (and some creatures) have a pool of personal, inborn power that they can “tap” into to manifest special Keyword Abilities. This is called personal mana. They have an amount of personal mana equal to their Proficiency Bonus, and it is of their main color. If they have access to multiple colors, such as thru the Multicolored feat or the mana caster class ability, they can freely choose between all colors that they have access to.

Personal Mana

When you create a Plane Shift character, you learn a single Keyword Ability that is fueled by a pool of mana called Personal Mana. You regain up to half of your spent personal mana during a short rest, and regain all of your spent personal mana during a long rest.

At 1st level, you can choose a Keyword Ability that matches your color. Additional Keyword Abilities can be gained by choosing the Keyword feat.

Activation: Activating a Keyword Ability costs one or more mana of the appropriate color, and uses a Bonus Action.

Saving Throws: Some abilities require the opponent to make a saving throw to resist the abilities effect. The saving throw DC is calculated as follows:

Ability save DC = 8 + your proficiency bonus + your Strength, Dexterity, Consitution, Intelligence, Wisdom, or Charisma modifier (your choice). This choice is made when the character learns the keyword ability.

Keyword Abilities

Banding (White) 1 Mana

When an ally is damaged in combat, you may transfer any amount of that damage to yourself instead.

Deathtouch (Black) 1 + Mana

If the attack hits, deal normal damage. Each point of black mana spent causes the attack to deal an additional 1d6 necrotic damage.

Defender (White) 1 Mana

Gain a +4 to AC, but only deal half damage until end of turn.

Doublestrike (Red) 4 Mana

Your initiative becomes 1 + the highest current initiative. This can be used before combat, but after initiative is rolled. If more than one creature uses this ability, the initiatives are the same and the normal rules for deciding between ties is used.

Additionally, you can push yourself beyond your normal limits for a moment. On your turn, you can take an additional action on top of your regular action, and a possible bonus action.

First Strike (Red, White) 1 Mana

Your initiative becomes 1 + the highest current initiative. This can be used before combat, but after initiative is rolled. If more than one creature uses this ability, the initiatives are the same and the normal rules for deciding between ties is used.

Fear (Black) 1 Mana

When you make an attack or cast a spell, the target must make a Wisdom saving throw. On a failed save, it has the frightened condition. The target must make a save even if the attack misses. It gets to make a new save at the end of each of its turn to end the effect.

Flash (Blue) 1 Mana

You can use your reaction to make an attack on a target that is making an attack on you or another target within 5 feet of you. Your attack interrupts the attacker, allowing you to land your blow just before theirs.

Flying (Blue) 2 Mana

You gain a flying speed equal to your movement speed this turn.

Haste (Red) 2 Mana

You can push yourself beyond your normal limits for a moment. On your turn, you can take an additional action on top of your regular action, and a possible bonus action.

Hexproof (Blue, Green) 1 Mana

When a spell targets yourself or a target other than you that is within 5 feet of you, you can impose disadvantage on the spell attack roll, or give the target advantage on the saving throw.

Indestructible (Any) 4 Mana

You can re-roll a death saving throw this turn. You must keep the second roll.

Lifelink (Black, White) 2 Mana

If your attack or spell hits, it deals half the normal damage, but you heal a number of hit points equal to the amount of damage dealt.

Lure (Green) 1 Mana

The target must make a Wisdom saving throw. On a failed save, the target’s next attack action must include you. If you increase your distance from the target, this effect is cancelled.

Menace (Black) 2 Mana

When you make an attack or cast a spell, up to two targets make a Wisdom saving throw. On a failed save, the targets’ next attack action must include you. If you increase your distance from the target, this effect is cancelled.

Phasing (Blue) 1 Mana

Movement does not provoke Attacks of Opportunity.

Prowess (Blue) 1 Mana

Whenever you or an ally casts a spell, you gain either a +1 on an attack roll, or on a saving throw this turn.

Trample (Green) 1 + Mana

If the attack hits, deal normal damage, and the first mana spent knocks the target prone. Each additional point of green mana spent causes the attack to deal an additional 1d6 bludgeoning damage. Example: spending 4 green mana would knock the target prone, and deal an additional 3d6 bludgeoning damage on a successful hit.

Vigilance (White) 1 Mana

When a creature that you see attacks a target other than you that is within 5 feet of you, you can impose disadvantage on the attack roll. You must be wielding a shield.

New Feats

Multicolored

You can choose an additional color to use as personal mana. If it is not already represented in your color alignment, the new color must be added to your color alignment. This feat can be chosen a maximum of four times, giving you access to all five colors.

Keyword

You can choose a new Keyword Ability. It must be of a color that you have in your color alignment. You can choose this feat multiple times, if you do, choose a new Keyword Ability.

Design Notes

I really like tying the Proficiency Bonus to Personal Mana. This is something that scales naturally with level advancements and you gain significant bonuses as significant levels.

The Keyword Abilities really came together because of inspiration from Alaxk Knight of Galt. Many of them are copy and pasted from his thoughts. Since Alaxk originally shared his thoughts in 2012, Lure and Phasing made their way into my list. I tried to follow thru with hitting all of the relevant evergreen keywords in Magic. As time goes on, I’m sure I’ll be adding more choices. I’m sure the current list is not balanced evenly between colors. This is a starting point.

Some of the write up copies language of the battlemaster fighter archetype. I felt this was a good modular system, and consistent language helps clarity.

Much like cantrips, keyword abilities that target an opponent require either an attack roll to hit the target, or the target gets a saving throw to resist. Since all classes get keyword abilities, the player gets to choose which ability they attack with or what ability modifies the save.

Doublestrike is getting to add together first strike and haste in one turn, for an additional mana. Deathtouch and trample scale, so I wanted to play with having a good late game, high cost ability to learn.

Haste is the fighter’s action surge.

Hexproof is a modified version of the fighter’s protection fighting style. Vigilance is the fighter’s protection fighting style.

Indestructible is another ability that is an experiment. High cost for one shot at a death saving throw.

Lure and menace are the same ability at different colors at different power levels. Another experiment.


This is available to all my Patreons as a pdf.

v1.0

Image result for tcgplayer logo


Follow me on Google+Facebook, Tumblr, or Twitter.

Help support the blog.

kofi1

Advertisements

2 Replies to “Plane Shifted: Personal Mana”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s