M:TG Deck Tech: +1/+1


Green White artificer deck that piles on the +1/+1 counters. At under $25 on TCG Player, a great budget option!

This is a relatively new deck for me. Obviously I pulled the majority of it during the Kaladesh block, but only recently put it together as a green/white artificer deck. I originally built it focusing on Fabricate to put out servos and going wide, but in play I found that adding the +1/+1 counters really worked better. I also had a heavily modified Ajani, Valiant Protector planeswalker deck that I had turned into a cat deck, that wasn’t really working. So I killed it and took the best stuff for this deck, and it really took off.

I’ve been having a lot of fun playing it. We have a rule where you can’t play the same deck twice in a row, but I’ve round myself playing this every other game recently.

Sparring Construct is now my default 1 drop if I don’t have anything that fits on theme, but here it does.

Oviya Pashiri is a nice early rounds blocker. Later is a nice late round mana sink. I haven’t used the servo creation ability much, but the second, 5 mana ability has created some nice creatures if you have a board presence.

Kujar Seedsculptor is good for putting counters on creatures, and Ajani’s Comrade is a good target for it. The comrade’s trample really benefits from adding on, and if you have Ajani in play, he gets big fast.

The three drops offer versatility. Highspire Artisan‘s reach helps block enemy flyers until you can get Serra Angel on board, and gives you the option to go wide with fabricate. Solemn Recruit hits hard, but the Fairgrounds Trumpeter is the one that opponents have really keyed in on. There are lots of ways to give counters in this deck, and the trumpeter is another that gets big fast.

The four drops are all about keeping you in the game. Even if you only have the Azban Battle Priest on the board for one turn, you can easily reset your life total. Armorcraft Judge refills your hand. The Ivy Elemental should be played about here, unless you hold it for later. Peema Outiders or Lifecraft Cavalry are options to sideboard the elemental for.

Serra Angel is the real star of the deck, a 4/4 vigilant flyer that only gets bigger has proven devastating. Ridgescale Tusker just ups your entire board, while the Thorn Elemental just ignores chump blockers.

Ajani, Valiant Protector is really just there to lay on the +1/+1 counters. Since we have the AVP, we’ll throw in the two fetch cards, Ajani’s Aid, to go with him. That also gives you some protection from opposing creatures.

Now lets talk about getting those +1/+1 counters. We have lots of ways to do that. Arbor Armament gives a counter to one creature, and reach as well to end of turn. Earthen Arms gives a creature two, but also gives you the late game ability to awaken a land. Getting a Durable Handicraft out also lets you add one for one mana as you cast a creature. Song of Freyalise gives you a mana boost for two turns, before buffing all your creatures and giving them all vigilance, trample, and indestructible until end of turn. Collective Effort gives you some removal choices as well with escalate. Inspiring Roar, Lifecrafter’s Gift and Strength of the Pack pile one or more counters on each of your creatures!

Cogworker’s Puzzleknot is a leftover from a more servo-based build, but helps provide some chump blockers. Hindervines is a great instant to turn the tide of battle. Forsake the Worldly, Thopter Arrest and Stasis Snare round out removal.

The mana base is pretty straight forward, with four multilands and eight of each plains and forests.

The sideboard is still in flux, with a lot of leftovers from an early build. The Sky Skiff and Vines of the Recluse predate me adding the Serra Angels, as the deck was weak against flyers. Peema Outriders and Lifecraft Cavalry fit on theme, but just barely got beat out. The trample ability on each can come in handy, though.


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