Home – Blog Database – For Dungeon Masters – Chapter Eight: Running the Game
- Fixing the Exploration Pillar with the Journey System by Chris Walker-Bush
- Tension Pool by The Angry GM
Dungeon Crawl
Exploration
- How to Make an Indiana Jones – Like Campaign by TomĂ¡s GimĂ©nez
- Failed Thievish Doings by Raging Swan Press
- Offer Secret Paths in Dungeons or Overland Journeys by Mike Shea
- Quick and Easy Weather Table by S J Grodzicki
- Running Overland Exploration by Mike Shea
- Travel Methods by Jesse Cohoon
- The Exploration Pillar is NOT What You Think by Zipperon Disney
- Time Tracker and Exploration Manager by Tim Bannock
Foraging
Hexcrawl
- A Guide to Hexcrawling, Part 1 by TomĂ¡s GimĂ©nez Rioja
- Let’s Talk About Sandboxes, Open Worlds, and Hexcrawling by Ian Eller
- Player Hex Map by msjx
Travel
- 12 Roadside Encounters by Exoknight
- 100 Roadside Encounters by Clave Jones
- 100 Travel Complications by DnD Speak
- 100 Travel Montage Moments by DnD Speak
- Campfire Story Prompts by Mike Shea
- Challenges: On the Road by John Lewis
- Impregnable Fortress of Dib, Level 1-2 by Jon Sawatsky
- Running Travel Scenes by Mike Shea
- Why Travel Sucks (and 3 Steps to Fix It) by Ginny Di