Home – Blog Database – Dungeon Masters
- 6 More Worldbuilding Mistakes DMs Make by Ginny Di
- 10 Ideas to Enrich Passive World Building by Flutes Loot
- 100 Cultural Quirks by DnD Speak
- 100 Magical Landscapes by DnDSpeak
- 100+ Odd Landmarks by D&DSpeak
- Adventuring in the Time of Plague by Trey Causey
- Ancient Borders: How to Make Travel Interesting by Brady Bourassa
- Angryverse Lore: Undead by Scott Rehm
- Bathe Your World in Lore by Mike Shea
- Black Pyramid of Khalgorond by Arnold K
- Build Your World with Immersive Daydreaming by Mike Shea
- Building a Homebrew Setting? Your Players Have Already Created It by John Roy
- Crafting Mythologies for Your Campaign by Kevin Victor Rae
- Creating New Worlds by Colin McLaughlin
- Decolonization and Integration in D&D by G.A. Barber
- Do Dwarves Surf? Tips for Diversifying Fantasy Races by Neal Litherland
- Fellow Prisoners by John Large
- The Frontier Isn’t the Frontier by Dragons Never Forget
- Gateway to Adventure by Trey Causey
- Godless Lands by The Chatty DM
- Going Aquatic, Part 3 by Graeme Barber
- Holistic Worldbuilding Part 1: Development in Stages by G.A. Barber
- Instantly Improve Your Worldbuilding by Taking 20
- Let’s Start With a Statue by Tomás Giménez Rioja
- One Hour Worldbuilding by James Introcaso
- Outlining the Continents by James Introcaso
- Recycling Mordenkainen by Archades the Red
- Spiral Campaign and World Building by Mike Shea
- Start Worldbuilding Now with These Six Questions by WASD20
- Stealing Inspiration by Stephen Bandstra
- What’s in a Name by James Introcaso
- Why Do Wizards Need to be Rare? by Blog of Holding
- Wings Between Worlds by Trey Causey
- Writing a Single Page Campaign Guide by Mike Shea
Festivals & Holidays
Government
Magi-Tech
- Alza’um, Land of High Artifice Part 1, Bashar by Daemons & Deathrays
- Alza’um, Land of High Artifice Part 2. Alza’um City by Daemons & Deathrays
- Cogs and Gears by Greg Marks
- Eight Worghast Rules by James Stuart
- In the Heart of Clockwork: Factions and more for Alza’um by Daemons & Deathrays
- Mechanical Bits of Alza’um by Daemons & Deathrays
- The Dream of Science by Patrick Stuart
Organizations
Post Apocalyptic
- 4 Unlikely Apocalypses For Your Game by J.M. Perkins
- 12 Post Apocalyptic Child Gangs by Konsumterra
- Adventuring in the Time of Plague by Trey Causey
- Calamities for Lost Civilizations by Glass Bird Games
- Dionysian Apocalypse by Noisms
- If You Love Your World, Set it Free by James Young
- Post-Apoc Fantasy Hexcrawl Rules by James Young
- The World Ended, Then We Got On With Our Lives by Dragons Never Forget
Rumors
- 10 Legends of the Seas from the Mouths of Drunken Sailors by Black Shark Enterprises
- 13 Mysterious Happenings Around Town by Black Shark Enterprises
- 100 Fortunes from the Fortune Teller by DnDSpeak
- 100 Murder Mystery Plot Hooks by DnDSpeak
- 100 Prophetic Dreams that Mean Nothing by DnDSpeak
- 100 Rumors, Plots, or Pieces of Gossip from a Noble’s Ball by DnDSpeak
- Using Rumors to Create a Living World by Kevin Victor Rae
- Whether You Call Them Rumors, Secrets, Clues, Hooks, or Leads, These Nuggets of Information Power Adventures and Campaigns by DM David
- Why Your Campaign Needs More Rumours: The Word on the Street is That They’re Good for Your Campaign by
- You Walk Into a Tavern by Arnold K.
Underdark
Worldbuilding Tips
- 3 Tips For Bold Worldbuilding by Tribality
- 5 Minute Shortcut to Creating Cultures by J.S. Morin
- 9 Worldbuilding Lessons Learned (So Far) by James Introcaso
- Anti Canon Worlds by Wizard Thief Fighter
- Give Them What They Want by James Introcaso
- Great DMs Steal Relentlessly by DM’s Table
- Let the Players Do the Work by James Introcaso
- Mapping a Region by The Angry GM
- My World Has a Sky…and Yours Should Too by The Angry GM
[…] Chapter 1: A World of Your Own […]
LikeLike
[…] Chapter 1: A World of Your Own […]
LikeLike