A Guide to Infernal Contracts by Sean McGovern
Create Tense/Horror Scenes in Your Games by Tomás Giménez Rioja
Differences Between D&D and Movies by Puffin Forest
DIY Corner: Inspiration Tokens by Mark Finn
DIY Corner: Make Your Own Random Tables by Mark Finn
Dungeon Change Chart by John Large
Embrace the Concept of Failing Forward by Neal Litherland
Front Load Prison Breaks in Your Campaigns by Neal Litherland
How Much Talk at the Game Table Reaches Into the Game World? by David Hartlage
If a DM Wants Personal Involvement, Their Game Needs Personal Stakes by Neal Litherland
If You Haven’t Tried a Bennies System, You Should Give it a Shot by Neal Litherland
If Your Players Focus on Something, Make it Matter by Neal Litherland
Importance Behind Paying Attention to What Your Player’s Say by Tomás Giménez
Letting Everyone Roll Certain Checks Guarantees Success, So Why Bother Rolling? by David Hartiage
Making Great Handouts by Mike Shea
Narrative Mistakes by Jacob Huebsch
Our Ability Check Toolbox by Mike Shea
Railroading and Sandboxing: Know Thyself by Mark Finn
Railroading and Sandboxing: The Saga of Krystos the Tailor by Mark Finn
Railroading and Sandboxing: The Teeter Totter by Mark Finn
Railroading and Sandboxing: When Vocabulary Lets Us Down by Mark Finn
Redlining, and What a Well-Placed Retcon can do for Your Campaign by Neal Litherland
Running Meaningful Random Encounters by Mike Shea
Three Truths by Twisted Cities
Why I Love Madness by Mike Shea
Adventure Writing
Building for the Three Pillars by Mike Shea
DM’s Creation Toolbox by Mark Finn
Kitbashing Dungeons by Mike Shea
On Failing High Level Play by Mike Shea
On Writing Adventures by Mike Shea
Two Thugs in the Woods by Mike Shea
We Can do Better than Boxed Text by James Introcaso
Weird Locale Generator by Leugren
Combat
Can a DM Have Monsters Kill Fallen Characters Without Bringing Hurt Feelings? by David Hartiage
If You Want to Provide a Tougher Challenge, Alter Your Arenas by Neal Litherland
That’s the Pits: Some Down-and-Dirty Pit Fighting Rules by Lou Anders
Titan Scale Mass Combat by James Young
Downtime
Running Downtime Sessions by Mike Shea
Dungeon Crawl
The Beats of a Dungeon Crawl by Mike Shea
Exploration
How to Make an Indiana Jones – Like Campaign by Tomás Giménez
Quick and Easy Weather Table by S J Grodzicki
Travel Methods by Jesse Cohoon
Time Tracker and Exploration Manager by Tim Bannock
Hexcrawl
A Guide to Hexcrawling, Part 1 by Tomás Giménez Rioja
Secrets
Revealing Secrets by Mike Shea
Throwing Away Secrets by Mike Shea
Social
How to Have a Courthouse Session by Tomás Giménez
Other Considerations for Courtroom Drama by Jesse Cohoon
Social Challenges by Arnold K.
Social Combat by Shawn Ellsworth
Tips and Rules for Gambling by Shawn Ellsworth
Treasure
Four Ways DMs Can Take the Commerce (and the Math) Out of Magic Items by Neal Litherland
How to Keep Your Magic Items From Getting Mundane by Neal Litherland
Unique Currencies Can Add a Lot to Your Game World by Neal Litherland
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